It seemed like a fairly straightforward fight, so I had Edea and the Red Prince take up the front lines, with my wayfarer and rogue hanging back to provide support. The fight pit my ragtag band of Sourcerers against a group of knightly magisters. It wasn’t until I reached an encounter near the end of the game’s first act that I realized that something had to change. This ‘strategy,’ if you could call it that, worked for the most part. I’d heal up with a minor restoration spell after that, and we’d be on our way. I’d brute force my way through the fights, and my party would always barely make it out alive, getting by through the skin of their teeth. The world is your oyster.īattles went on like this for a good while during my early hours with the game. Players are never given any sort of direction on how they can tackle the main quests, and the game wants you to figure it out on your own, but that’s only because there are so many ways to handle different situations. Its maps are massive with a multitude of side quests and NPCs to discover. Maybe it was when I unintentionally got my custom elf character, Edea, to hit on the rugged wayfarer Ifan by asking if he got lonely while traveling, and the game’s snarky narrator informed me that Ifan looked away, with an uncharacteristic blush on his face.ĭivinity: Original Sin 2 is the gift that keeps on giving. Or maybe it was when I learned that I could teleport my enemies into a pit of poison and fire over and over again. Perhaps it was when I found out that the Pet Pal talent could let me talk to animals, and the dogs I found in the dungeon started going nuts with excitement when I showed them a red ball. I can’t really pinpoint the exact moment I began to fall in love with Divinity: Original Sin 2.
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